Errors

Principle

Errors are actions that fail to achieve intended goals. • Two types: slips (unintended actions) and mistakes (intended but wrong actions). • Design strategies: minimize opportunities, provide feedback, allow undo. • Anticipate and guide users past errors.

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Further Readings
https://lawsofux.com/errors/

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Performance Versus Preference

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Feedback Loop

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Constancy

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Framing

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Uncertainty Principle

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Operant Conditioning

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