Constraint

Principle

Limits the actions that can be performed on a system. • Two types: physical (paths, axes, barriers) and psychological (symbols, conventions, mappings). • Improves usability and reduces errors. • Use symbols for warning, conventions for common understanding, and mappings for intuitive interaction.

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Further Readings
https://lawsofux.com/constraints/

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Modularity

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Mapping

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Factor of Safety

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Threat Detection

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Visibility

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Classical Conditioning

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